Tactical encounters where the server enforces the rules — no more guesswork.
No more writing initiative on a scrap of paper. Turn order is calculated automatically from character sheets, and each board manages its own combat independently.
When a player moves their token, the server checks that the move is valid: distance, obstacles, remaining movement points. No way to cheat or make mistakes.
During their turn, each player sees their action bar as an overlay on the board. One click and the sequence fires: dice, checks, effects, all chained together.
Apply persistent effects to your characters: they count down their turns, apply their effects automatically, and disappear when they're done.
Some actions hit a single target, others affect a whole area. Configure the targeting mode of each action to match your rules.