Gameboard

A real interactive board where everything happens in real time — draw, move, reveal.

Stacked Layers

Separate your scenery, tokens and annotations on independent layers. The number of available layers depends on your plan.

  • One layer for scenery, one for annotations, one for tactical elements... organize however you like
  • Players get their own layer, created automatically — they draw without touching your map
  • Set permissions on each layer: who can view, add, move, delete or modify elements
  • Reorder layers on the fly to bring what matters to the front

Multiple Boards per Game

Prepare all your maps ahead of time — the tavern, the dungeon, the forest — and switch between them with a single click during the session. The number of boards depends on your plan.

  • Prepare your maps in advance: players only see the active board
  • Reveal a new location with one click, without interrupting the game
  • Each board keeps its own layers, elements and settings
  • Only one board visible at a time — the GM controls what players see

Drawing Tools

Trace walls, sketch a floor plan, annotate a tactical zone. Everything happens directly on the board, like a whiteboard.

  • Freehand pencil, lines, rectangles, circles, polygons — it's all there
  • Add text (size, bold, italic) to label locations or give directions
  • Erase precisely without wiping everything
  • Drop an image directly onto the board to use as scenery
  • Copy-paste, undo and redo: the classic shortcuts just work

Patterns and Tiles

Build your maps piece by piece with a library of patterns and tilesets. Perfect for assembling a dungeon or village quickly.

  • Ready-to-use pattern library (floor, wall, grass, water...)
  • Import your own images to create custom patterns
  • Select the useful parts of a tileset by adding or removing pieces
  • Fill an entire area with a pattern, or place it as a free-standing object

Adaptable Grid

The grid structures your board: it guides movement, aligns tokens and provides a clear framework for combat.

  • Choose the cell size to match your game's scale
  • Adjust the grid's color and transparency so it blends with your map
  • Tokens automatically align to the grid — no more approximate placements
  • Resizable board from 1,000 to 10,000 pixels to fit any map

Borders and Frames

Add a visual touch to your board with custom borders — a parchment edge, a wooden frame, or a simple colored trim.

  • Set the size, color and transparency of the frame
  • Use an image as border texture for an immersive look
  • Round the corners and adjust thickness however you like

Fog of War

Hide what your players shouldn't see yet, then reveal the world as they explore.

  • Reveal rectangular or circular zones with a simple stroke
  • Cover a visible area again if the players leave a location
  • Mark certain tiles as impassable — walls, cliffs, obstacles
  • Fog interacts with combat movement: you can't walk through what you can't see

Tokens and Atmosphere

Place your characters and NPCs on the board, each with their own token. Add ambient music to set the mood.

  • Each player controls their own token — the GM handles all the others
  • Resize tokens to match the grid (1×1, 2×2, 3×3...)
  • Attach ambient music to each board — with tags and a library to stay organized
  • Keyboard shortcuts to speed things up, and a player preview to check what they see

Ready to lay your first map on the table?

Start for free and discover a gameboard built for tabletop RPGs.

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